1.23.0 - Universe Update, Collective Age, Game Visual !
Hello Players !
Happy to release now this Update! Sorry for the Time to release it, but the change made in the game have needed some Rework.
Let's Go!
Universe update
From now on there will be no more loads in game for entering or leaving a planet, this one being directly contained in the sectors.
All the current planets will no longer be available after the update but we will keep all the entities in the VOID (in the database) so that there is no impact on your resources.
Now, you can simply enter/exit a planet with your character, or with a vehicle for the Planet to Load. Terrain and Entities start loading, and when no players is on a planet, it will be unloaded after small time.
The only Loading Time now is when changing sector. Warning, now some entities can Die in space.
New Collective Age
We are also added a new Age, the Collective Age.
This Age differ from the other. We're stoped repeating the cycle and recreating all buildings. Now this Age only add new Features.
When researched, you can Upload your Consciousness to a Distant entity. That cost Network resource based on the Distance.
See the Units Management Panel In-Game.
Improvements
We're also do some Rework and Improvement to the game.
The big one, we have added a Post Processing to improve the global game visual. I let you see that!
Read the full changelog above to know all.
Thanks for Playing and Reading!
Regards,
Nalem
Full Changelog
+ Added new Planet System, directly contained in Sectors. No more load time to enter in a planet.
+ Added new Collective Age (Buildings, Researchs, Feature, Ship Parts, and Blocks)
+ Added new Evolued Nanite Ressource
+ Added system to Upload your Consciousness to distant entity with the Collective Age
+ Added Advanced Captain Chair ship part
+ Added Advanced Nanite New Generation and Advanced Nanite Spawner
+ Added Post Processing to improve the global Game Visual
+ Added Modern, Future and Advanced Capitol Building
+ Added Visibility system based on distance of player. Not all entities will be sync to the player now.
+ Added some Popup Text when Learning Researchs
+ Added now Some entities Die in Space
+ Added Units Management Panel
* Improved Some Visual Effects
* Improved Pathfinder detection
* Fixed some Researchs
* Fixed Timeout when connecting some time
* Fixed scale of Advanced Buildings
* Fixed Colliders on Advanced Road
* Some fixes on SpaceShip Parts
* Fixed player not removed some time, causing some clone is on the scene
Files
Get NEO: The Game
NEO: The Game
Evolves from Medieval age to the Spatial Age - Online!
Status | On hold |
Authors | Orion Game Studio, Yevons |
Genre | Strategy, Survival |
Tags | Exploration, Massively multiplayer, Multiplayer, Open World, Real time strategy, Sandbox, Sci-fi, Space |
Languages | English, French |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- 1.27.1 - Fixes and ImprovementsMar 25, 2023
- 1.27 - Galaxy map, Spaceship orders, and more...Mar 05, 2023
- Devlog #4 - State of 1.27.0Aug 28, 2022
- 1.26.3 - Round fixesMar 12, 2022
- 1.26.2Mar 10, 2022
- 1.26.1Mar 10, 2022
- NEO 1.26 - Spherical Planet and True Galaxy !Mar 09, 2022
- 1.25.2 - Stability and Fixes - 50% Winter Sale !Dec 18, 2020
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