NEO: The Game – Update 1.28.9


Key Feature: Day/Night Cycle Overhaul

The long-awaited day/night cycle has been fully integrated into NEO: The Game, bringing a dynamic and immersive experience to your planets. The new system now includes:

  • A virtual sun that orbits around the sector to simulate a real day and night transition on each planet.
  • Improved lighting effects that enhance the atmosphere, with a directional light system that dynamically changes based on the time of day.
  • Planetary damage mechanics based on proximity to the sun, adding strategic depth as players manage resources and environment.
  • Visual improvements that tie in with the sun’s movement and the shifting sky.

New Features & Enhancements:

  • Building System Rework:
    • A complete rework of the building system now provides a cleaner placement logic and smoother interaction, fixing previous issues related to the building rotation and alignment with roads.
    • Building foundations have been updated to allow a smoother transition between different eras (Medieval, Modern, and Futuristic), with improved material handling and the introduction of nanite-based foundations.
  • Advanced Research & Resources:
    • A significant overhaul in the research system: New dependencies have been added, and resources like Water are now correctly linked to their corresponding technologies.
    • The resource discovery mechanism has been updated to enhance the player experience during exploration and progression.
  • Units & AI Improvements:
    • Units now spawn more reliably via the Unit Maker, with bugs related to AI spawning on planets being fixed.
    • Major improvements were made to the behavior of AI, ensuring a more realistic and engaging experience.
  • Stargate & Space Travel Enhancements:
    • Fixed various issues with the Stargate feature, including bugs that prevented it from opening or listing correctly.
    • Space travel commands have been refined, preventing ships from moving out of bounds or in the wrong direction, ensuring more intuitive control over fleet movements.

Bug Fixes & Optimizations:

  • Day/Night Cycle Fixes:
    • Issues related to the day/night logic were addressed, ensuring smoother transitions and better synchronization between visual effects and game mechanics.
  • UI & Interaction:
    • Fixed various UI bugs, including the issue of the cursor being locked while in certain menus, and a bug that prevented the correct display of resources in some scenarios.
  • Planetary & Visual Fixes:
    • A visual glitch on MacOS has been resolved by temporarily disabling Computed Shaders, improving performance and stability on affected systems.
    • Fixed errors with the planet’s visual display, including some glitches in rendering and the planetary atmosphere bug.
  • Ship & Sector Improvements:
    • The ship movement system has been fine-tuned to ensure smoother transitions, especially when orders are given to ships already within sector boundaries.
    • Enhanced the sector map waypoint system, fixing issues where ships or commands pointed in the wrong direction.
  • Miscellaneous Fixes:
    • Fixed several smaller bugs such as spaceship scanner not functioning, animal/villager/monster limitbeing incorrectly counted, and issues with building costs and road attachments.

Global Changelog:

  • Fixed unlocking resource by name.
  • Fixed medieval research progress and added mesh colliders for field harvest.
  • Corrected ship orders, now preventing movement out of sector bounds.
  • Networking improvements for smoother online play.
  • Enhanced interest management to better handle distant entities.

Thank you for playing NEO: The Game! We are constantly working to bring you new and exciting features. Stay tuned for more updates!

Files

neo-linux64.zip 396 MB
Version 1.28.9 2 days ago
neo-macos.zip 387 MB
Version 1.28.9 2 days ago
neo-win64.zip 377 MB
Version 1.28.9 2 days ago

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